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About Illya Szilak

Illya Szilak is a transmedia writer/artist, independent scholar, and curator. She and her long time collaborator Cyril Tsiboulski (Cloudred Studio) were recently awarded a grant from Tribeca Film Institute/MacArthur Foundation to create a VR experience inspired by their online narrative installation Queerskins. Reconstructing Mayakovsky www.reconstructingmayakovsky.com was included in the second Electronic Literature Collection and was a jury pick for The Japan Media Arts Festival 2010. The animation done in collaboration with Pelin Kirca has been shown in eight film festivals around the world. Her second multimedia novel Queerskins www.queerskins.com was recognized by the Webby's in the category of NetArt in 2013 and was exhibited at the 5th International Digital Storytelling Conference in Ankara and at the Bibliotheque National in Paris. It was recently featured as part of a group show Queertech.io at three LGBTQ festivals in Australia. She and VR artist Oscar Raby (VRTOV Studio) received a grant from the Sundance Institute/Arcus Foundation to make a VR experience inspired by Queerskins. She is an Oculus Launchpad Fellow. Her longtime collaborator is interactive designer Cyril Tsiboulski at Cloudred Studio (NYC). Their first VR experience Queerskins: a love story which combined VR, site specific installation and crowdsourced performance photography was awarded the Special Jury Prize for VR by the Columbia University Digital Storytelling Lab and a Peabody Futures of Media Award for transmedia. Their second VR experience Queerskins: ark is being co-produced by Intel Studios and is expected early 2020.

Beautiful Stills from Atomic Vacation

Amazing demo from Cyril Tsiboulski.  To see teaser go to our Atomic Vacation dev page on FB.

There is a point when you have spent years trying to research and make an artwork that you see what it will be. Before then, in some ways, it didn’t really exist. It is like some space alien dropped this thing, like the monolith in 2001 A Space Odyssey, in the middle of your bedroom. and your job is to figure out how to understand it and how to use it. Cyril Tsiboulski and my Atomic Vacation reached this point today. I’m near tears and it’s not just 3 hours sleep. It is a beautiful thing. Here are two teasers from in headset.

So much of this data is archival. For us it is important to ground the virtual and the future in the flow of history. We think this is the basis for human ethical action in the world. The voice you hear on the radio is archival: Oppenheimer interviewed by Edward R. Murrow. The music in the second is the exquisite piano composition “Po” based on Cantor sets by Brazilian composer Liduino Pitombeira, played by Luciana Noda who have graciously allowed us to use this music. The ending –stepping out the door into deep space will not be allowed until your 15 minutes of attempting to “prove” you are human is up. Until then you are locked in this perverse domestic space with ever accumulating amounts of data. (every object you pick up, toss, shoot, etc.) causes more data to be revealed and these, too, can be moved and become “matter” and structural elements in the virtual space. At the end, the door will be a release. You can see what we have lost. Oh, and eventually the gun will shoot rainbow teardrops. I want the whole damn room filled with rainbow teardrops. #thefutureisqueer #tech #gamedev @globalzero

Queerskins For Oculus Touch

queerskins-screen-shot-copy

You know how much I want to make this. Revisited the script to rewrite for
 Touch
and it is so beautiful. Love in all its forms.

Queerskins: a love story exploits the unique properties of VR, providing users with unprecedented opportunities to play with subject position, identity, and negotiate the interfaces between real/embodied and the virtual/imaginary spaces. On an abstract level, this piece encourages users to experience and contemplate the loss of the body and the dangers and pleasures of unmediated sensuality in our increasingly virtual and technologically interfaced world. We employ several  devices to create a dynamic between“ real” existence and virtual, imagined or remembered life and between embodied existence and the human desire for transcendence whether this be through faith, love, sex, or storytelling itself.  Most importantly, the combination of Oculus Touch and Depthkit create a formal device by which the desire for touch and human connection is both stimulated and frustrated. This is in keeping with the uneasy position of touch/contact in the age of AIDS. If you are interested in supporting this project, please connect via our FB page https://www.facebook.com/queerskins/


We are in Touch. Atomic Vacation moves to Oculus Rift Touch development

Yesterday, I got to play at Cloudred Studio in Shizuku’s, (the little robot girl from the future) playroom. Robots girls play with toys, but they also with history, and maybe, also with the memory of their beloved humans. You have never played a game like this before. Mind blown. Rescripting to use procedural physics as structuring tool for narrative. You can move blocks of philosophical text, kill rate numbers from Hiroshima, and computer-human hybrid poems around like strange blocks. We are altering space, creating new spaces, but isn’t that what memory does? #VR #womenintech #gamedev #OculusRift #Touch #EOTWAWKIszilak11

Panel at SXSW 3/13

I will be on a panel at SXSW this March, previewing Atomic Vacation, and talking on queering VR.

“Virtuality and queerness share common conceptual ground. They each destabilize what is natural/taken for granted by emphasizing the performed and experienced rather than what is “objectively real.” This panel will explore this conceptual congruence. The gathered artists and scholars will explore the potential for queer, virtual reality art to foster empathy and broaden perspective in those who experience it. The process of adapting ideas and works to virtual environments, and the technologies that make this work possible, will be detailed and audiences will be introduced to fascinating projects including a queer, virtual memoir and a VR exhibit of drag queens.”

Queerskins Featured in Queertech Exhibitions in Australia

 

queertechio

Cyril Tsiboulski and I are excited to be part of these exhibitions. Thanks Alison Bennett, Travis Cox, Xanthe Dobbie & Mark Payne for organizing. You can see the online exhibition here. http://queertech.io/

Midsumma Festival, Melbourne 15 Jan — 05 Feb 2017 QueerTech.io will be shown on the Big Screen at Federation Square throughout January, February, & March, presented by BLINDSIDE. data-projections at Midsumma Horizon at Testing Grounds, 6-11pm Sat 4 Feb

Melt Festival, Brisbane 25 Jan–05 Feb 2017 data-projections on Turbine Walls at Brisbane Powerhouse throughout the festival

Sydney Gay & Lesbian Mardi Gras, 17 Feb – 5 Mar 2017 data-projections at Heaps Gay Mardi Gras party at The Factory Theatre 4 March

Depthkit Experiments for Atomic Vacation

Had a great meeting with Alexander Porter at Depthkit. They are really enthusiastic about the project and have granted us beta access and tech support. We will begin experiments with filming Tomi Heady as “Rae”, the neuroscientist charged with teaching Shizuku how to “pass” as human. She appears in “memory rooms”. Here, the user is literally transported from the weird 1950′ s kitchen to Shizuku’s reconstructed/imagined memory of her teacher, the woman around whom she is organizing her thoughts. Is this love? An glitch in her algorithms? The user will have to decide. Depthkit brings a verisimilitude and intimacy to the environment which is overtly artificial. We are fascinated by Noh theater–the modularity of elements–the “codification” of gestures (kata), minimal props and markers of place and  , of course, masks. I took a workshop on Noh at the Japan Society in preparation, Tomi and I also attended a Butoh workshop to prepare for shooting.

Atomic Vacation Manga

We are also really pleased to have identified an amazing dojinshi manga artist to collaborate with us on making manga of Shizuku’s remembered/imagined life on Earth and her relationship with her teacher, Rae.

Karen is an intense and incredibly talented young woman. She drew the whole time I was talking with her. These are some of the initial sketches of Shizuku. Right now our plan is to do traditional black and white drawings with certain details of Shizuku’s dress rainbow colored. Love this. These comics will be viewable in the VR game and will also be for sale at the online souvenir shop at the end of the world.

“Storytelling at the End of the World: Cinema and Narrativity in Virtual Reality”

Just got word that the paper I gave in March at Université Paris 8 : “Storytelling at the End of the World: Cinema and Narrativity in Virtual Reality” has been accepted for publication in Transatlantica American Studies Journal. In it, I discuss work by some awesome female artists including Rachel Rossin, Maria Menken, and Keren Cytter among others. Happy to share it with anyone interested.

Progress Atomic Vacation

VR environment:  we were successful in creating the environment for the VR experience (after negotiations, we were granted a two hour shoot at the Heinz History Center in Pittsburgh, collaborated with a photography graduate student and film lighting person to shoot a 1950’s kitchen installed at the museum, stitched together 200 photos to create a panorama which was then imported into Unity as internal wall paper for a sphere and photo shopped a computer graphic imagery living room onto this space. Although not clearly evident from the walk through video—this environment challenges conventional notions of scale and Cartesian perspective —without making users nauseated. )

kitchen-scene

  1. Spatial map and script completed based on the completed environment
  2. Initial conversation with female manga artist to create an avatar/manga character of Shizuku and to create a hard copy “serial” comic based on Shizuku’s life on Earth (see script from which artist will work) that will be for “sale” in the souvenir shop.
  3. Purchase and scanning of vintage 3D objects for use in VR environment and for sale in installation/pop-up souvenir shop. 
  4.   App development (cross-platform capable) with Klynt 3 software in progress

This month: Scanning of actress Tomi Heady, who plays “Rae”, completion of dialogue script, and recording of dialogue. We will then begin to animate her using USC’s soft body software. In addition, we have been Skyping with Professor Hiroshi Ishiguro https://en.wikipedia.org/wiki/Hiroshi_Ishiguro director of the Intelligent Robotics Laboratory University of Osaka to negotiate 3D scanning of one of his lifelike gynoid robots that would be animated via this software and put into a 360 CGI environment in conversation with Tomi  Heady as Rae.

Keynote on Worlds and Technology

I was asked to give a keynote address for a workshop at Université Paris 8 on technology and our perception of space-time. This is a topic dear to my heart. It’s one of the critical themes of Atomic Vacation and this really gave me the opportunity to work on putting so many disparate ideas into a more or less coherent form. This is a  kind of mind map of the talk. I could teach a whole class on this easily. talktalk