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About Illya Szilak

Illya Szilak is a transmedia writer/artist, independent scholar, and curator. She and her long time collaborator Cyril Tsiboulski (Cloudred Studio) were recently awarded a grant from Tribeca Film Institute/MacArthur Foundation to create a VR experience inspired by their online narrative installation Queerskins. Reconstructing Mayakovsky www.reconstructingmayakovsky.com was included in the second Electronic Literature Collection and was a jury pick for The Japan Media Arts Festival 2010. The animation done in collaboration with Pelin Kirca has been shown in eight film festivals around the world. Her second multimedia novel Queerskins www.queerskins.com was recognized by the Webby's in the category of NetArt in 2013 and was exhibited at the 5th International Digital Storytelling Conference in Ankara and at the Bibliotheque National in Paris. It was recently featured as part of a group show Queertech.io at three LGBTQ festivals in Australia. She and VR artist Oscar Raby (VRTOV Studio) received a grant from the Sundance Institute/Arcus Foundation to make a VR experience inspired by Queerskins. She is an Oculus Launchpad Fellow. Her longtime collaborator is interactive designer Cyril Tsiboulski at Cloudred Studio (NYC). Their first VR experience Queerskins: a love story which combined VR, site specific installation and crowdsourced performance photography was awarded the Special Jury Prize for VR by the Columbia University Digital Storytelling Lab and a Peabody Futures of Media Award for transmedia. Their second VR experience Queerskins: ark is being co-produced by Intel Studios and is expected early 2020.

I Accepted a Residency in Digital Narratives at BANFF CENTRE

I am very pleased to accept a residency in digital narrative at BANFF to develop Atomic Vacation. At this point, I am seeing it as an app, VR experience and art installation. I have so much memorabilia collected from my atomic vacations to Japan and the American West as well as probably a hundred hours of Google Glass, GoPro and Virb videos.  This is my most ambitious story yet and I am looking forward to finally bringing Shizuku, the little robot girl protagonist to life.

My Review of “Electronic Literature: A Matter of Bits” at Rutgers University

http://www.huffingtonpost.com/illya-szilak/electronic-literature-a-m_b_9398850.html

It’s not often that I tell people they must go to New Jersey, but the current exhibition “Electronic Literature: A Matter of Bits” at The Stedman Gallery at Rutgers University, Camden offers just that opportunity. Sponsored by the Digital Studies Center and curated by Director Jim Brown and Associate Director Robert Emmons, the exhibition features works drawn mostly from the newly publishedElectronic Literature Collection, Volume 3. It offers visitors the rare chance to interact with some “classics” of born digital literature including bpnichol’s “First Screening” computer poems (1984) and Judy Malloy‘s hypertext Uncle Roger (1986) as well as a panoply of newer forms that includes a live Twitter feed of bot-authored poems, Caitlin Fisher’s trippy Oculus Rift piece, Everyone at This Party is Dead (from the Cardamom of the Dead Series), and Zuzana Husárová and L’ubomir Panák’s unsettling Enter:in’ Woodies (2011), a work for Kinect….

My Talk “Narrativity and VR” Will Be Featured at ELO Conference

My talk/paper “Narrativity in Virtual Reality: From Meaning-Making to World-Building” has been accepted and will be featured at the Electronic Literature Organization Conference in Vancouver in June. Work on the trailer for QueerskinsVR should be done by April, so I will be able to show it then as part of the talk. 

Using my own experience in translating a work of electronic literature into virtual reality as a point of departure, I will look at how storytelling in VR differs from and is similar to storytelling in other formats. Drawing examples from cinema, video art, video games, electronic literature and early VR experiments, I will examine trends in narrativity which predate the emergence of VR as a significant storytelling medium. These include: the move away from what Hiroki Azuma calls “grand” and “small” narratives to “database” narrative and the accompanying changes in perceptions and evocations of time and space, the move away from characters to processes that create affective asymmetries that I will relate to Thomas LaMarre’s analysis of Japanese anime, the move from meaning-making to aesthetics including the tendency to emphasize musicality (rhythm, repetition, and tone) over verbal semantics that relates to Flusser’s theory of gesture and Kojéve’s meditations on the end of history, the move from “authenticity” to kitsch and performativity that I will discuss via the writings of Walter Benjamin, Brecht, and Celeste Olalquiga, and lastly, the increasing role of “things” as a form of narrative that I will examine in light of Ian Bogost’s writings on video games and object-oriented ontology. 

I will end with a discussion of desire, intentionality, presence, and subjectivity in storytelling using the example of my new work in progress Queerskins VR,  which combines 360 degree video and computer modeled environments to tell the story of a devoutly Catholic mother’s relationship to the estranged son she has lost to AIDS.

“The Failure of Narrative: Cinema and Storytelling at the End of the World”

zabriskie 2

My proposal for a talk at “Forms of the Apocalypse” a symposium at Université Paris 8 in March has been accepted.

In this paper, I draw upon examples from film and video to examine how the idea of apocalypse plays out in storytelling, not simply in terms of content: the trope of mass destruction, but in terms of narrativity, the processes by which a story is presented and interpreted. In keeping with the etymology of “apocalypse” as an uncovering or revealing, I define apocalypse not as the end of the world, but rather the end of the world as we have known it, that is to say, epistemologically.

What humans know of the world largely depends upon the technologies we use to “see” it. This, in turn, influences how we communicate this knowledge. The move away from written language to visual language, which cinema initiated, continues. As we transition from language- based storytelling to experiential storytelling most notably with the creation of virtual realities, the very notion of what we know and how we know it comes into question.

Using examples taken from feature films including Antonioni’s visionary Zabriskie Point as well as examples from video art : Mark Amerika’s Immobilité and Keren Cytter’s “French Film” and “The Hottest Day of the Year,” I will point out trends in narrativity which correspond to changes in technology. These include: the move away from what Hiroki Azuma calls “grand” and “small” narratives to “database” narrative and the accompanying changes in perceptions and evocations of time and space, the move away from characters to processes that create affective asymmetries that I will relate to Thomas LaMarre’s analysis of Japanese anime, the move from meaning-making to aesthetics including the tendency to emphasize musicality (rhythm, repetition, and tone) over verbal semantics that relates to Flusser’s theory of gesture and Kojéve’s meditations on the end of history, and the move from authenticity to kitsch and performativity and its relationship to virtuality that I will discuss via the writings of Walter Benjamin, Brecht, and Celeste Olalquiga. I will end with a discussion of desire, intentionality, presence, and subjectivity in storytelling using the example of my new work in progress Queerskins VR.

I Will Be Curating a Performance and Interactive Sessions Featuring Work from the Third Electronic Literature Collection at The Kitchen

It’s official I’ll be curating a 5 hour performance/interactive workshop at renowned experimental art/performance space The Kitchen in NYC on Saturday, September 10th, 2016 featuring work from the Electronic Literature Collection vol. 3.  This should be especially interesting for writers, visual artists, interactive designers and game designers. More information soon.

New Series on VR as an Emerging Art Form on Huffington Post

I’ve started a new series about VR as an emerging art form on The Huffington Post. First up is a review of Marie-Laure Ryans Narrative as Virtual Reality 2 which looks at VR through the lens of writing and reading. I promise lots of interesting stuff–art, storytelling, science, philosophy, ethics, the nature of reality–next up Rachel Rossin, Virtual Reality Fellow at The New Museum’s incubator lab. As always, please share and Tweet. It’s tough competing with photos of naked celebrities. 0