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About Illya Szilak

Illya Szilak is a transmedia writer/artist, independent scholar, and curator. She and her long time collaborator Cyril Tsiboulski (Cloudred Studio) were recently awarded a grant from Tribeca Film Institute/MacArthur Foundation to create a VR experience inspired by their online narrative installation Queerskins. Reconstructing Mayakovsky www.reconstructingmayakovsky.com was included in the second Electronic Literature Collection and was a jury pick for The Japan Media Arts Festival 2010. The animation done in collaboration with Pelin Kirca has been shown in eight film festivals around the world. Her second multimedia novel Queerskins www.queerskins.com was recognized by the Webby's in the category of NetArt in 2013 and was exhibited at the 5th International Digital Storytelling Conference in Ankara and at the Bibliotheque National in Paris. It was recently featured as part of a group show Queertech.io at three LGBTQ festivals in Australia. She and VR artist Oscar Raby (VRTOV Studio) received a grant from the Sundance Institute/Arcus Foundation to make a VR experience inspired by Queerskins. She is an Oculus Launchpad Fellow. Her longtime collaborator is interactive designer Cyril Tsiboulski at Cloudred Studio (NYC). Their first VR experience Queerskins: a love story which combined VR, site specific installation and crowdsourced performance photography was awarded the Special Jury Prize for VR by the Columbia University Digital Storytelling Lab and a Peabody Futures of Media Award for transmedia. Their second VR experience Queerskins: ark is being co-produced by Intel Studios and is expected early 2020.

Revisiting #Essays on #VR

As many of you know, I wrote a series of critical essays on #e-lit with creator interviews for Huffington Post in an attempt to bring electronic literature to a more mainstream audience. Many of these were later referenced in university syllabi and books including:

Steve Tomasula: The Art and Science of New Media #Fiction

Ecogothic in Nineteenth-Century American Literature (referencing my review of Tim Morton’s Hyperobjects

The Routledge Companion to #Remix Studies     referencing my interview with Lev Manovich and review of his Software Takes Command

I then started a series on VR but got too busy to continue, nevertheless, they are worthwhile and, I hope, thought-provoking. I am revisiting them now for teaching my class at IFP.

Jessica Kantor’s Ashes: Gesture as Narrative in VR

Jess Johson’s Ixian Gate Jess Johnson and the New Language of VR

and Rachel Rossin Artist Profile: Rachel Rossin, Virtual Reality Fellow at The New Museum’s NEW INC

 

 

 

We want to finish #Atomic #Vacation #VR #AI #Snapchat #stories #database #game #posthuman #showusthemoney

atomic vacation postcard 1

This is such a beautiful project. We wrote a grant for LACMA art+tech. Waiting to hear. It would consist of database narrative game focusing on US cold war/atomic bomb history for VR and online, a Snapchat project, and an AI.

Postcards for Future Humans is a Snapchat “Our Story” campaign where visitors record a short “goodbye” to future humans who will never know Earth (now uninhabitable) and contribute an archival memory in the form of a photograph of a personally meaningful place or object. Available for only 24 hours, the ephemerality of these memories resonates with the possible loss of our primordial home.

Tiny Drop AI i s an artificial intelligence charged with the absurd task of visualizing the answers to challenging philosophical questions. With assistance from Google, we propose creating an AI that will be fed player multiple choice answers to “big questions” such as “what is human?,” “what is freedom?, “what is evil?”, ” what is love?”, “what is justice?.” The visual multiple choice answers are culled from the online community at large using Google Search Engine to scour the Internet for images. We will display Tiny Drop’s evolving answers to these questions in a real-time data visualization on our website. Visitors to the website may also participate by responding to these same questions online, outside of gameplay. Because the questions are as important as the answers, we propose a public workshop and discussion at LACMA that will culminate in the community deciding which questions are most important for the future of humanity.

In the meantime here is beautiful work from our collaborator Karen Llamas who is creating a comic based on the feature length screen play for Atomic Vacation. Shizuku is a little Japanese-made robot girl, the sole sentient inhabitant on a rocketship carrying a digital archive of “all human knowledge.” Her mission is to re-instantiate “the human” should Earth become uninhabitable, (of course it does). This comic is Shizuku’s remembered/imagined fantasy of her life on our home planet. The cover for first chapter reflects the page where “Ray” –Shizuku’s teacher and ? love interest takes her home to the US from Tokyo. So good. I’m just taking my name off of it… who is creating a comic book of Shizuku’s remembered/fantasized life on our home planet.

Talk at #SIGGRAPH 2018 on #VR, #story and #epistemology and #Marinetti #Bergson #embodied #cognition

Cyril and I were asked to give a talk at SIGGRAPH this year. I knew there was no way I would fit in among the mostly white, straight tech nerds, so, I didn’t try,  instead,  I gave  the talk I’d always wanted to give…and they loved it! A certain Microsoft VP said,  “I haven’t met anyone else that has put VR into such a philosophical framework or drawn from such a broad range of thinkers.”

I do a ten minute talk on story as a way of organizing information, taking the audience on a wild ride through philosophy, neuroscience, and Marinetti’s Manifesto of Tactilism… Then Cyril brings it all home to talk about why we did what we did to make #Queerskins: a love story.  Enjoy.

Here is the link.

 

#VR #Storytelling #Primer– I’m Teaching at IFP Made in NYC Media Center in March

 

I’m teaching a class on storytelling in #VR at The #IFP Made in NY Media Center in March–if you know me–you know I think differently…Come ready to think outside the box and get out of your artistic comfort zone. It’s going to be fun!

Whether you are already an established fiction or documentary writer, filmmaker, or artist or just want to start or learn more about making stories in virtual reality, this class is for you. We focus on the #art of the #story. No technical experience or experience with game engines is required.

 

 

 

Invited to Venice Biennale Cinema College VR 2019

queerskins ark biennale presentation

Just returned from Venice Biennale Cinema VR lab where we worked on our second episode of Queerskins: a love story for VR. In Queerskins ark, Mary-Helen, the  mother of Sebastian, whom she has lost to AIDS,  finds a way to transcend her grief and her self through reading his diary.  It is our hope that through the unique possibilities of VR storytelling (in this episode we harness the visitor’s body movement for storytelling) visitors can also transcend if just for a time their own limits of themselves and their world.  This was an incredibly productive experience for us. The mentors and participants were so generous with their creativity and knowledge. So grateful for this opportunity.  Stay tuned for updates.

#Queerskins #VR in #Nova Scotia #Canada!

 

Really pleased to be part of this VR show in Halifax curated by a great artist David Clark.

Whew! This month Queerskins is showing in Canada, Switzerland and Texas!

Above are new photos of participants at our installation at the TIFF Lightbox Gallery in Toronto in June taken by Tagger Yancey and Yann Voljean. These photos will be exhibited in 16x 20″ format in the installation in Houston at The Rice University Media Center. Nov 8-12. I’ll be giving an artist’s talk at noon on Nov 9.

 

Queerskins: a love story #VR to have #European #Premiere

 

Happy to announce that Queerskins: a love story will have its European premiere in November at The Geneva International Film Festival.  Unfortunately, no installation, but they are working with us on creating the haptic chair which rumbles with the car engine. Skywalker Sound ,who did our audio post production and design, made it so bass noises are transmitted to a subwoofer under the seat. It’s a very elegant, very effective addition to the experience.