My Article “EXPLORING THE ETHICAL DIMENSIONS OF VIRTUAL PRODUCTION: LESSONS FROM QUEERSKINS:FLY ANGEL SOUL” Has Just Been Published in Spanish and English in the Arts Journal FONESCA

https://revistas-fonseca.com/index.php/2172-9077/article/view/603/562

FLY ANGEL SOUL Short Film — Volumetric Video and Virtual Cameras—The Future of Film?

Angel Cam Scene 3 FLY ANGEL SOUL

“Inspired by the words of Meister Eckhart, “let us pray to God that we be empty of God, and that we rejoice in the everlasting truth in which the highest angel and the soul and the fly are equal,’ ‘FLY ANGEL SOUL’ transports viewers into a world where spirituality, love, and technology converge.

The story unfolds as a devoutly Catholic mother, drawn by this enigmatic quotation in her estranged son’s diary, envisions an alternate past. In this vision, she is present when her son, Sebastian, receives his AIDS diagnosis at the height of the epidemic. Employing cutting-edge technologies, the film invites us to explore the tension between the constraints of the physical world and the human pursuit of something greater.

‘FLY ANGEL SOUL’ introduces us to a groundbreaking narrative approach through three distinct eponymous virtual cameras: fly, angel and soul, each offering a unique perspective. This isn’t traditional cinema; it’s a journey into the uncharted territory of computer-encoded viewpoints and the unscripted depths of the human heart. The ‘soul cam,’ masterfully embodied by Clémence Debaig, a choreographer, dancer, and creative technologist, who “plays” the role of Sebastian’s mother, acts as a cinematic avatar, allowing viewers to actively participate in the narrative., as she navigates a world where past and present intertwine. 

With FLY ANGEL SOUL, we utilize virtual production methods to radically alter the process of filmmaking. Here, liveness rests as much in how Debaig responded to the mis-en-scene (spatial sound, captured performance, architecture, lighting, and objects) as it changed in real-time as in the actors’ performance (captured prior to filming with volumetric video). This sense of liveness is augmented by Jarrah Gurrie’s dynamic editing. 

Soul Cam scene 2

Soul Cam perspective Scene 1

Incorporating an immersive first-person perspective and weaving in audio monologues drawn from Sebastian’s fragmented diary entries and those who shared his life, viewers are not just spectators but integral participants in the narrative. Together, yet maintaining our individual viewpoints, we delve into the themes of human suffering, love, and faith. Meticulously designed scenes guide us through a dynamic journey, shifting from expansive computer-generated landscapes to intricately hand-painted cathedral-like interiors. These transitions parallel Sebastian’s impending diagnosis and the consequent erosion of his freedom, mirroring our own progression from discovery to intimate engagement. 

Fly cam perspective Scene 1

In a pivotal moment, The Doctor challenges Sebastian’s self-condemning logic, setting the stage for a powerful transformation. As our story culminates, an initially imposing interior yields to the embrace of nature. The sun’s harsh glare softens into a starlit night sky, symbolizing both Sebastian’s realization that he, too, is worthy of love and the realization of his mother’s provocative assertion that her son has “returned to God.” 

Angel cam perspective Scene 1

My Talk at Games for Change on “#Aesthetics and #Empathy: Why #Art Matters”

Really happy with the response to my talk today.

” Wonderful, especially drawing inspiration from Bergson, Lakoff & Johnson, Damasio, Baudrillard!” was one comment.

Also, Hilma af Klint, Sarah Ahmed, Jakob von Uexkull and Marshall McLuhan…Since I have no tech or art background, I feel free to draw on and seek inspiration from a range of sources. I really wish I could teach at the university level, but my M.D. doesn’t go far in academia and institutions are, often, unfortunately, very resistant to new ideas. The thing is, I love teaching and students really enjoy my style and mind (I taught narrative VR design at Independent Film Producers Center in NYC, the student clapped after almost every class…) So, if you are game, hit me up!

I’m going to post my slides and a draft of my paper (warning–this was not for publication, so expect spelling mistakes and grammatical errors) and eventually, I’m sure G4C will post the talk on YouTube. Thanks to all who attended. If you are free, please stop by the Expo (free, but you need to register https://www.gamesforchange.org )–I’ll be taking your questions from 11-12:30 tomorrow at the Queerskins: Ark virtual booth. And from 1:30 -2PM I will be in wild conversation with Queerskins’ actor Michael DeBartolo talking queerness, dance, VR, bodies and more. He’ll do some live readings from Sebastian’s diary, too. Join the conversation!

I’m also excited that Queerskins: ARK is garnering interest in academia! It’s really great when people think your work is important enough to actually do an in-depth analysis and publish a paper on it. Thank you!

Queerskins HOME is now live on VRChat–Is this the #future of #film? #VR #XR #Art #installation #interactive #game #storytelling?

Welcome home. Queerskins Home is LIVE. World #83614 in VRChat. Search #queer. Part art exhibition space, part 3D explorable story world. Due to constraints of VRChat, a free massive player social app, available for Oculus Quest, all tethered VR headsets and online PC, we do not have video (as does not support for Quest) nevertheless, I see the future of cinema here. It is like nothing I have ever experienced.

Of all the things Cyril Tsiboulski and I have made over the last ten years, this feels perfect–raw and unfinished and a gut punch. I know “Art” is pretty and/or cerebral and/or conceptual, but that is not what we made. So proud of it. Amazing lighting help from Unity engineering superstar Elliott Mitchell and architectural advice from Beom Jun Kim, and, of course, Cyril Tsiboulski who is my wonder twin, and created this in 4 days. Working together and on this project for close to ten years is what makes it so deep and so powerful. It took that kind of devotion…Thank you all.

Audio is a big part of this so please adjust by going to your settings on the menu and adjusting master, world sounds and people (other avatars around you) sound. Starting September 2nd, in conjunction with the premiere of Queerskins: ARK at The Venice International Film Festival, I will be leading daily tours with special guests Michael DeBartolo (who plays Sebastian) in Queerskins: ARK and Hadley Boyd (who plays Mary-Helen, his mother). She will be reading live from Sebastian’s diary. So follow us at Queerskins and @queerskins on Insta/Twitter to find out the day’s schedule.

Link

Really excited to be part of this!

FORWARD/STORY (Forward Slash Story) is an invite-only 3 day residential lab taking place May 16, 17 & 18th, 2014. A lab where storytellers working in tech don’t give presentations. There are no projects or mentors only peers. Participants share and explore the creative challenges of telling stories that break new ground. Five core challenges that storytellers face will be explored in a collaborative environment.