It’s interesting to think about where architecture in VR is a proxy for “real life” and where it fails. Clearly touch and smell and the nuances of sounds in a space are generally missing. That is also one reason that I have found virtual exhibitions of art usually wanting because “reality” becomes the standard, the golden ring, and VR will never be the same as that. But, what if we saw this as an opportunity to see what VR makes possible such as walls that emit sound as you move by or that morph with proximity or distance?