SIGGRAPH: Angela Watercutter recently wrote in WIRED that “programmers are looking to make interactive experiences fun for the whole family,” in a story on VR at film festivals. In developing future VR chapters for “Queerskins: A Love Story” is this something you are taking into account?
Cyril Tsiboulski: We are driven to tell emotional, complex stories that explore the potential of new technologies. We think that good art should make people uncomfortable because that is one way we can test our boundaries to understand what we really care about. In “Queerskins: A Love Story,”we create a world which offers visitors the opportunity to connect with an urgent social message in a non-didactic, emotionally powerful way. Through story and technology, the experience puts visitors in the position of living through the intimate, interior worlds of others. It is our hope that this will lead to an emotional engagement with the characters and themes, and, ultimately, an empathy for the characters’ personal experiences and, by extension, for “real” persons who grapple with love, illness, and loss. Is it “fun for the whole family?” That’s a decision and choice best left to the visitor, not the artist.
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